

You get called in to clear out some of these little melee-only nibblers from the bowels of some sprawling, rupturing mechanism. You're a gun-for-hire of sorts, working for a big company called The Ascent Corporation (this is where the game gets its name from, by the way - it's not actually a game about ascending a big building or anything, as far as I can tell).

My demo began with a fairly run-of-the-mill intro to shooting little cyber goblins with a handgun. Watch on YouTube The Ascent's new release date trailer. The Ascent is the type of game you get when a dozen veterans get together in a room and make whatever they want. This is really the point here, too, more than the genre stuff. The core team at Neon Giant is just twelve people strong, a new studio founded by some "former AAA" developers with a bit of lingering frustration about the "waste" that comes with big-budget development, and they've made a game that's focused but also clearly quite ambitious. It's surprisingly RPG-heavy, surprisingly stylish, surprisingly gorgeous, frankly. The two might well be different beasts but, playing the first hour or two of The Ascent, the impression is of a kind of alternate-universe version.
The ascent update series#
The ascent update Pc#
The Ascent (announced today as coming July 29th to the Xboxes, PC and Game Pass) is a cyberpunk game, all towering industrial dystopia, body augments and neon street signs, and we've had a few of those recently, but like most games it is more than its genre, and even in the wake of Cyberpunk 2077's noisy implosion the appetite for that genre is probably as strong as it's ever been, anyway.īerg and the rest of the very small team at Neon Giant seem especially keen to emphasise, too, that these two games are different beasts. "For us it's pretty simple: The Lord of the Rings didn't make people fed up with fantasy they wanted more of it." Arcade Berg, creative director on The Ascent, makes a good point.
